RULES
SOUTH DAKOTA FUTSAL LAWS OF THE GAME
STURGIS SOCCER ASSOCIATION TOURNAMENT POLICIES & RULES
LAW 1 – FIELD OF PLAY
- Length greater than width
- Penalty spot – 7 yards (21 feet)
- Designated team areas for coaches and subs only
- Only players on the game roster may sit on the bench (no exceptions)
- Spectators are located opposite side from bench areas when possible
SSA TOURNAMENT POLICY
- No drinks other that water is allowed near the playing surfaces.
- No spectators are allowed between fields.
- No warming up outside the main playing arena.
LAW 2 – THE BALL
- The game ball shall be a size four (4) with low bounce (futsal ball recommended)
SSA TOURNAMENT POLICY
- Each team can bring one ball for warm-ups. The tournament will not be responsible for balls
brought to the tournament.
LAW 3 – NUMBER OF PLAYERS
- Minimum number of players on the field is five (5) – one of whom is a goalkeeper
- Minimum number of players to start and finish a match is three (3) – one of whom is a
goalkeeper (overtime may drop down to two (2) players)
- Substitution limit – none
- Substitution method – “Flying Substitution”: All players but the goalkeeper will enter and
leave at the center line. Goalkeeper substitutions only made when ball is out of play and with
referee’s consent. There is to be no advantage gained during simultaneous substitution.
Improper substitution shall result in an indirect free kick (IFK) from spot of improper
substitution.
SSA TOURNAMENT POLICY:
- Maximum number of players a team can roster is ten (10).
- Each player may only play for one team; no exceptions.
- Players must participate in a minimum of 2 (two) games in pool play to be eligible for
championship round play.
- The roster is locked and players may not be added once a team has played their first game.
- Current player passes and state certified rosters are required for all teams.
- All players participating in the tournament must be listed on a team’s state certified roster
LAW 4 – PLAYERS’ EQUIPMENT
- The basic player equipment shall include a numbered shirt or a jersey, shorts, socks, shin
guards and court shoes.
- Goalkeepers will wear colored jersey to distinguish themselves from the other players on the
field.
- No jewelry is allowed.
- If not identified on the schedule, the home team will be listed first and will wear a dark color
jersey. The visitor will wear a light-colored jersey.
- If there is a color conflict, the home team will be required to use their alternate jersey.
LAW 5 – REFEREE
- Each match is controlled by a USSF Certified Futsal Official(s) whose responsibility is to
enforce the Laws of the Game.
- A Game Report will be submitted to tournament committee after the completion of each
game.
LAW 6 – ASSISTANT REFEREE
- Assistant referees are not required for matches, but may be chosen for specific games to
meet the needs of the tournament.
- Assistant referees are responsible for enforcing the Laws of the Game.
TIME KEEPER
- Tournament Committee will provide time keeper for each game.
- Time keeper starts master game clock and notes end of half and end of game with a buzzer.
LAW 7 – DURATION OF THE MATCH
Length of play will be two (2) equal 18-minute halves with a two (2) minute half-time at the
- Games times will not be extended for injury, indirect free kicks, or balls out of play. They will
only be extended for a penalty kick or an accumulated foul penalty kick.
- Time outs are not allowed.
- Teams that are more than 10 minutes late from the scheduled start time will forfeit the game.
LAW 8 – START AND RESTART OF PLAY
- Kick off – the ball is deemed in play once it has been kicked and moved.
- The kicker shall not touch ball before someone else touches it.
- The kick-off is considered an indirect free kick (IFK), therefore a goal may not be scored
directly from a kick-off.
- Kickoff can only take place after referee signals with whistle.
- The kick-off will be taken by the visiting team in the first half and the home team in the
second half.
- Restarts are considered indirect free kicks (IFK), therefore a goal may not be scored directly
from a restart, except for penalty kicks and corner kicks, which are direct and a goal may be
scored.
- Restarts begin with a kick from a stationary ball, which is defined as a ball placed on the
playing field with the hand on top of the ball.
- The opposing team must give the player two (2) yards from the spot of the ball.
- The player must put the ball into play within four (4) seconds from time ball is determined
ready to play.
LAW 9 – BALL IN AND OUT OF PLAY
- The ball is out of play:
– when it has wholly crossed the goal line or touchline
– when the game is stopped by a referee
– when the ball hits the ceiling, light fixture, support beam, etc. If the ball hits an object
above the floor, an indirect free kick will be awarded to the opposing team on the
touchline closest to point of contact.
LAW 10 – METHOD OF SCORING
- A goal is scored when the entire ball passes over the goal line, between the goal posts and
under the crossbar provided that no infringement of the Laws of the Game has been
committed
- The team with the greatest number of goals is the winner of the match. Equal number of
goals results in a draw
SSA TOURNAMENT POLICY
- Tournament scoring will be 3 (three) points for a win, 1 (one) point for a tie, 0 (zero) points
for a loss.
- If a red card is issued to a registered player – or – if anyone on the bench or in the technical
area is ejected (including the coach), the team will be penalized one (1) point for each
infraction.
- Forfeits will be recorded with a 3-0 score.
- Teams with a forfeit may not advance to semi or final round.
- Tie-breakers for bracket advancement to semifinals or finals will first be based on the
following:
– Head to head competition. *
– Goal differential up to 3 (three) goals per game, (for example: if a team wins 3 to 1, their
– goal differential would be +2 for that game.)
– Fewest goals scored against.
– Goals scored (maximum of 6/game).
– If a tie still remains, a coin toss will determine the game.
– *If more than two teams are tied, the above sequence is followed beginning with the
– 2nd tie-breaker.
– Semi-final play will be predetermined by the tournament scheduler.
– Ties in a semi-final or final game will be decided by golden goal in overtime.
Golden Goal Overtime
- One overtime period will be played until a goal is scored. Each team will begin overtime
with a full team minus 1 (one) player. Unless a red card has been issued, teams would
start 4 v 4. If red card was issued, game will start 4 v 3.
- Kick off will be decided by coin toss.
- If no goal is scored after the first two (2) minutes of overtime, each team will remove one
player (3 v. 3); or 3 v 2 if red card was issued.
- If no goal after four (4) minutes of overtime, another player will be removed (2 v 2); if red
card was issued, team will not be required to play 2 v 1.
- If no goal is scored after six (6) minutes, the result will go to penalty kicks.
Penalty Kick Shootout
- Each team will select three eligible players to shoot, and a goal keeper to defend. Names
must be given to the referee.
- If still tied after three kicks, teams will alternate shooters using remaining eligible players
on a sudden death basis.
- Any eligible player may switch places with the goal keeper.
- Players will remain on opposite half of pitch.
LAW 11 – OFFSIDE
- There is no offside offense.
LAW 12 – FOULS AND MISCONDUCT
- An Indirect free direct (IFK) will be awarded for the following infringements; unless the
- infringement occurs in the penalty area then a direct free kick (penalty kick) will be awarded.
- These infringements will also count towards accumulated fouls:
– Kicking or attempting to kick an opponent
– Tripping or attempting to trip an opponent
– Jumping at an opponent
– Charging an opponent in a violent or dangerous manner
– Charging an opponent from behind
– Striking or attempting to strike an opponent
– Spitting at an opponent
– Holding an opponent
– Pushing an opponent
– Sliding at an opponent (except goalkeeper in his/her penalty area)
– Handling the ball (except goalkeeper in his/her penalty area)
– Indirect free kick (IFK) is awarded when any of these offenses are committed but they will not
– count as accumulated fouls:
– Dangerous play
– Impedance
– Charging the goalkeeper in the penalty area
– Preventing the goalkeeper from releasing the ball
– Goalkeeper picks up or touches the ball with his hands after a pass from a teammate
– Goalkeeper picks up or touches the ball with his hands after a kick-in from a
– teammate
– Goalkeeper picks up or touches the ball with his hands after he has released it from
– his hands and before it touches another player
– Goalkeeper controls the ball with his hands for more than four (4) seconds
- Players may be cautioned (shown a yellow card) and punishable by an IFK under the
following conditions:
– A substituting player enters the pitch from an incorrect position or before the player
– being substituted has entirely left the pitch while the ball is in play.
– Persistent infringement of the Laws of the Game
– Shows dissent toward a decision of a referee
– Guilty of unsporting behavior
– A yellow carded player may be substituted.
- Players shall be sent off the field (shown a red card) and punishable by an IFK from point of
infringement, unless in goal area and then direct kick from penalty spot after the following
conditions:
– Serious foul play
– Violent conduct
– Deliberately impeding a clear goal scoring opportunity
– Deliberately impeding a clear goal scoring opportunity by handling the ball
– Foul or abusive language
– Second instance of a cautionable offense (second yellow card)
– Rules of expulsion
– Player sent off the field is out for the remainder of the game and is not allowed on or
in the bench area
– The team will play down the one ejected player for the remainder of game
Red card player cannot be replaced
LAW 13 – FREE KICKS
- All kicks will be considered IFK except penalty kicks awarded in the goal area, and corner
- kicks.
- Player cannot score directly from an IFK.
- At the time of an IFK, an opponent must give a player two (2) yards, or six (6) feet) space
- immediately until ball is in play.
- The player must put the ball into play within four (4) seconds from the time ball is determined
- ready to play. Failure to do so may result in a yellow card. The restart will remain the same
- as before the four (4) second violation.
- Ball is in play after it has been kicked or moved.
- Kicker cannot touch the ball a second time until the ball has been touched by another player.
Accumulated Fouls
- Accumulated fouls refer only to the fouls mentioned in Law 12.
- Accumulated fouls will be tracked by the referee.
- If a team has accumulated five (5) fouls in one half, beginning with the sixth foul and
continuing with all subsequent fouls in that same half period, a direct free kick
(penalty kick) will be awarded from the penalty spot.
- Accumulated foul counts reset at half-time.
- At the time of an IFK, an opponent must give a player two (2) yards, or six (6) feet)
space immediately until ball is in play.
Accumulated Foul Free Kick Procedure
- Until ball is in play, all players other than the goalkeeper and kicker shall remain
behind an imaginary line that is in line with the ball and parallel to the goal line
- Goalkeeper shall remain on the goal line at least seven (7) yards (21 feet) from the
ball (penalty spot)
- Kicker must aim at the goal with the intention of scoring.
- No other player may touch the ball until it has been touched by the goalkeeper,
rebounded from the goal post or crossbar.
LAW 14 – PENALTY KICK
- A penalty kick is a direct free kick awarded when a foul occurs in the penalty area. For
details, see Law 12 – Fouls and Misconduct
- Penalty kick is taken from the penalty mark by a properly identified kicker
- Kicker is to aim at the goal with the intention of scoring
- All players must be out of the penalty area, behind the ball, and all players must be two (2)
- yards from the penalty spot
- Kicker cannot play the ball second time until it has been touched by another player
LAW 15 – KICK-IN (THROW IN)
- Kick-in is taken in place of the throw-in and is considered an IFK (cannot score directly from
a kick-in)
- Ball is placed on the touch line
- Two (2) yards must be given immediately
- The player must kick the ball into play within four (4) seconds from time ball is determined
ready to play
- Player cannot play the ball second time until it has been touched by another player
LAW 16 – GOAL CLEARANCE (GOAL KICK)
- Goal clearance is taken in place of a goal kick.
- May be taken from anywhere inside the goal box and must be put into play by the keeper
throwing the ball.
- The goalkeeper has 4 (four) seconds to put the ball into play from the time the ball is
determined ready to play.
- Violation of the 4 (four) second rule will result in an IFK from the penalty mark.
(U12 and below) The thrown ball must touch the floor or a player on the goalkeeper’s side of
the field before passing over the half line. Violation will result in an IFK from the spot crossing
the half line.
(U13 and above) The goalkeeper may throw the ball over half, but the ball must touch the
floor or a player outside of the opponent’s penalty area. If the ball enters the opposing teams
goal area without touching the floor or a player, an IFK will be awarded to the opposing team.
The goal keeper cannot score directly from a throw.
The thrown ball must clear the goal area. Once it leaves the goalkeeper’s hands it may not
be touched again by the goalkeeper unless it is touched by another player. This would be a
“double touch”.
Build Out Line
At the U8-U10 age groups, a “build out” line will be introduced. This line will be used to
promote building out of the back in an unpressured setting.
When the goalkeeper has the ball, either during play (from the opponent) or from a
goal kick, the opposing team must move behind the build out line.
The goalkeeper can then pass, throw, or roll the ball to a teammate (no punting).
Play will resume after the ball is released by the goal keeper. If the goalkeeper
releases the ball prior to their opponents reaching the buildout line, play will resume.
The half line is the build out line for all Sturgis Soccer Association Indoor Tournaments.
LAW 17 – CORNER KICK
- The ball is placed on the corner of the touch and goal line and is considered a DIRECT free
kick (goal can be scored directly from the corner kick).
- Players from the opposing team must be at least two (2) yards from the corner.
- The player must put the ball into play within 4 (four) seconds from time ball is determined
ready to play.
- Kicker cannot play the ball second time until it has been touched by another player.
GOALKEEPER (IN THE RUN OF PLAY)
- The keeper may handle the ball in the goal area.
- The keeper may NOT handle the ball from a kick in or a ball intentionally played to the
keeper from the foot of a teammate.
- The keeper has 4 (four) seconds to release the ball. Failure to do so will result in an IFK to
the opponent from the corner.
(U12 and below) A thrown ball or kicked ball must touch the floor outside the penalty area
on goal keeper side of the field before being played over the half. Violation will result in an
IFK from the spot crossing the half line.
(U13 and above) The goalkeeper may throw the ball over half, but the ball must touch the
floor or a player outside of the opponent’s penalty area. If the ball enters the opposing teams
goal area without touching the floor or a player, an IFK will be awarded to the opposing team.
?Goalkeepers are not allowed to punt or drop-kick the ball after receiving possession. The
goalkeeper may throw the ball out using their hands or place the ball on the ground and use
his/her feet to distribute the ball into play. Once the ball is placed on the ground, it is
considered a “live” ball.
FIFA FUTSAL RULES
- All FIFA Futsal rules are in effect except where noted above.
- All decisions by the referee are final.
OTHER
HEADING
- Intentional Heading of the ball is NOT allowed in the U8-U12 age divisions.
- Intentional Heading of the ball is allowed in the U13 and older age divisions
CONCUSSION PROTOCOL
This event will follow the US Soccer recommended concussion protocol. During a
match, if a player suffers a significant blow to the head and/or there are any
concussion symptoms exhibited by a player, the game will be stopped, and the
player must be removed from the field. The player cannot return to the game unless
cleared by a health care professional. If no health care professional is present at the
game, the player may not re-enter the game. If any coach or parent tried to permit
such player to return to play without proper evaluation, the game will be stopped
immediately, and the player will be asked to leave the field and be substituted.
PROTESTS
Teams may file a protest regarding a player’s eligibility only. Protests will not be
accepted regarding referee decisions. Should a team wish to protest over eligibility,
the protest must be made no later than one hour after the completion of the game in
question.
Should a team have a reasonable problem with a referee, it should be reported to the
Tournament Director, in writing, along with witness statements or videos for review.
The outcome of the review will not affect final game standings.
SSA ADULT DIVISION
- Check-in and participant requirements will follow Sturgis Soccer Guidelines (see adult checkin
- on the SSA Website).
- Coed – age eligibility must be 18 years old.
- Divisions:
- Coed Open – open to both genders, a requirement of 2 females on the court
at all times or the team must play short in their absence.
Players must be able to provide player card if requested by referee, tournament staff,
or tournament director.
- As the definition of “Abuse and Assault” in the USSF is adopted by Sturgis Soccer and will be
followed.
SSA REFUND POLICY
The Sturgis Soccer Association will do it’s best to schedule a minimum of three (3) games. However,
we cannot guarantee a team will not drop from the tournament or forfeit a game. No credit or
partial refund will be given in this situation.
A team may withdraw from the tournament and a full refund will be issued (minus a $25
administrative fee) if the team cancels prior to the registration deadline. After the registration
deadline, a 50% refund will only be issued if the schedule has not been posted – or – if the
tournament director is able to find a replacement team. If the tournament director is unable to
find a replacement after the schedule is posted, a refund will not be issued. Once the
tournament begins, no refunds will be issued.
SSA INCLEMENT WEATHER POLICY
If a team is unable to attend the tournament due to poor travel conditions or road closures,
50% of the registration fee will be refunded if the tournament director is notified prior to the
start of the tournament. If a team has checked in but elects to leave early, no refund will be
given. If the tournament is cancelled prior to the start of the tournament due to poor weather
conditions, the tournament committee will refund a percentage of the registration based on
expenses. After the tournament begins, no refunds will be issued if the tournament is
cancelled.
SSA CANCELLATION POLICY
The tournament committee has the right to shorten and/or cancel matches due to climatic
conditions and/ or other acts of nature and circumstances beyond the control of the
tournament or soccer club. In the event of total cancellation prior to the start of the first
scheduled game, the tournament will refund a percentage of the application fee based on the
tournament expenses.
** STURGIS SOCCER DOES HAVE A REFEREE ABUSE POLICY **
It must be agreed upon and acknowledged at check-in. Any deviation
from the referee abuse policy will be deemed unacceptable.